An experimental journey into Motion Tracking and 3D characters.
Using the Xbox Kinect to track my movements, I captured motion-capture (moCap) data and applied it to a 3D model. To bring the character to life, I added detailed hair, dressed her in a sleek latex outfit, and placed her in a dynamic, flashing light environment. The result is a striking combination of realism and a demonic aesthetic—both mesmerizing and otherworldly.
Programs
Cinema4D, Octane, After Effects
Client
Own Project